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Added
- Matches now open with a full VS introduction that puts you and your rival face to face
- A new About pane in Settings lists the third-party notices, credits, and store links
- Pegging scores five and six of a kind when a consumable extends a same-rank run
Improved
- The whole rival cast is redrawn as full-body cartoon characters
- Every rival greeting is rewritten for voice, humor, and honest talk about their build
- The online hub leads with the live weekly challenge as a full hero band
- The intermission shop recomposes so the Pedlar, the offers, and your owned goods each get their own space
- The starting powerup and consumable pickers float as cards over the live board
- The create-match screens share one cleaner layout with a venue picker
- The menu pages share one background, one scrim, and one footer style
- Weekly challenges are now a fixed 30-hand duplicate match ranked by peg margin
- The challenge standings read cleaner and speak up when a score fails to submit
- Settings drops the rows that did nothing and wires screen shake for real
- Crash reporting is now opt-in and never carries personal identifiers
- The active crib slot glows so you can see where the next card lands
Fixed
- Fixed a campaign crash when a pegging play won the game
- Two copies of a pre-discard consumable both take effect now
- Stopped awarding last card on top of a 31, including when a consumable closes the count
- Players on different builds no longer pair into a silent hang
- Online play shrugs off malformed messages instead of hanging
- Auto-advance holds while the pause menu is open
- The reveal and credits only advance on confirm, not on any key
- The shop owned column is reachable on a controller
- Fixed a case where a shipped build could redirect and lose saves
All updates