kerrberry.com doubleskunk.kerrberry.com in development · 2026
A cribbage roguelite · in development

Double Skunk

Play real cribbage hands, then break the game wide open. Stack scoring powerups, draw run-defining pegs, and spend one-shot consumables to out-peg a parlor full of opponents.

Double Skunk key art — a Victorian parlor of animal gamblers gathered around a cribbage board.

It's the cribbage you know. The house rules are new.

What makes it a roguelite

01

Real cribbage, real hands

Pegging, the show, his heels, the lot. If you know the game, you're already home.

02

57 powerups, stacked your way

Build a scoring engine that bends every hand in your favor.

03

A campaign with character

Fight your way across the circuit's tables and the Keepers who run them.

In motion

See it played.

The trailer and every still below are straight from the current build.

Still from the Double Skunk trailer — a cribbage board mid-match. Watch the trailer
A Double Skunk match against Brigadier Tusk, played cards on the board and the running count at 30.
Mid-match against Brigadier Tusk, count at 30.
The show being counted: fifteens times eight, pairs times six, and nobs for a 29-point hand.
The show, counted out — fifteens, pairs, and nobs for 29.
The peg draft screen, five carved pegs laid out with the Honest peg selected.
Drafting pegs before the run — Honest buys a seven-hole head start.
A muggins call: the rival counted 4 and the game asks you to tap the true count.
Muggins — the rival counted 4. Prove them wrong.
The Long Tally campaign hub, a 21-spot ladder of opponents across the Parlor, Tundra, and Desert.
The Long Tally — 21 spots between you and the top.
The online match browser listing ranked and casual tables with house rules on each.
The online lobby — ranked and casual, house rules on the door.
The hook

Three ways to bend the deck.

Standard cribbage scoring, then a roguelite layer stacked on top of it.

PowerUps

Passive perks you slot into your loadout. They permanently bend the scoring rules in your favor and fire automatically, every hand.

  • Crimson Tide — +1 point per red card in the show.
  • Black Tie — ×1.5 to your show when it has no red cards.
57 to find, drop, and buy

Pegs

Two run-defining picks before each campaign. Each rewrites a rule or a starting condition, not just a score.

  • Honest — start seven holes up the board.
  • Eager — +2 peg movement on every Go.
  • Spy — see the opponent's crib before the cut.
Picked two at a time

Consumables

One-shot A–K cards you stash and play into the pegging count. Each plays at its rank's value, plus a kicker, then it's spent.

  • Five — play as 5, advance your peg 5.
  • Queen — play as 10, cancel their next scoring event.
Two slots, expandable
The name

What's a double skunk?

It's a real cribbage term, and it's the meanest thing that can happen on a board.

What is a double skunk in cribbage?
In cribbage, you skunk an opponent when you peg out at 121 before they reach 91 points, and the win counts double. A double skunk is rarer and meaner. The loser never even reaches 61, and most house rules score it as three games won in one.
Do I need to know cribbage to play Double Skunk?
No. The tutorial teaches you cribbage from the ground up, walking you through a few full hands before any powerups, pegs, or consumables show up. The scoring is standard cribbage (pegging, the show, his heels), so everything you learn is the classic game. And if you already know cribbage, you are already home.
What platform is Double Skunk on?
Double Skunk is in development for Windows, Mac, and Linux. You can wishlist it on Steam or join the playtest right here on this page.

That felt like the right name for a roguelite. Every run at the parlor table asks the same question. Do you play it safe, or stack your powerups and go for the double skunk?

The collection

The cards you'll carry.

Every powerup and consumable in the current build, illustrated and explained.

Powerups

Passive cards that bend the scoring rules and fire on their own. Nine animal families, each with its own specialty.

See all 57 powerups

Consumables

One-shot cards you play at just the right moment. Thirteen ranks for the count, thirteen preparations to rig the hand.

See all 26 consumables
The cast

Meet the Keepers.

Every table runs by its own rules, with its own roster of opponents. Beat them, table by table.

Parlor

  • Aunt Beryl Buns
    Aunt Beryl Buns
  • Sergeant Snip
    Sergeant Snip
  • Tatty Topaz
    Tatty Topaz
  • Cousin Mab
    Cousin Mab
  • Big Brenda
    Big Brenda

Tundra

  • Brother Saunders
    Brother Saunders
  • Quartermaster Ten
    Quartermaster Ten
  • Captain Blue
    Captain Blue
  • Auntie Snare
    Auntie Snare
  • Brigadier Tusk
    Brigadier Tusk

Desert

  • Tex Drylip
    Tex Drylip
  • Cactus Lou
    Cactus Lou
  • Sister Sundown
    Sister Sundown
  • Captain Carapace
    Captain Carapace
  • Snap Jackrabbit
    Snap Jackrabbit

Swamp

  • Reverend Mosswright
    Reverend Mosswright
  • Tongue-Tied Tully
    Tongue-Tied Tully
  • Stitch the Stump
    Stitch the Stump
  • Cypress Mason
    Cypress Mason
  • Old Mort
    Old Mort

Mountain

  • King Plumage
    King Plumage
  • Skip & Skat
    Skip & Skat

"Retired from the Frost Circuit before you were born. Has never been muggined. Will fight you for the salt." — Brigadier Tusk, Tundra

★ Playtest

Sit down. Cut for the deal.

Drop your email. We'll send a build key when we have something worth your time.

No spam. Unsubscribe whenever.

★ Discord

The table talk happens here.

Playtesters swap builds, argue about peg picks, and report the bugs that make it into the patch notes. We read all of it.

Join the Discord