PowerUps
Passive perks you slot into your loadout. They permanently bend the scoring rules in your favor and fire automatically, every hand.
- Crimson Tide — +1 point per red card in the show.
- Black Tie — ×1.5 to your show when it has no red cards.
Play real cribbage hands, then break the game wide open. Stack scoring powerups, draw run-defining pegs, and spend one-shot consumables to out-peg a parlor full of opponents.
It's the cribbage you know. The house rules are new.
Pegging, the show, his heels, the lot. If you know the game, you're already home.
Build a scoring engine that bends every hand in your favor.
Fight your way across the circuit's tables and the Keepers who run them.
Standard cribbage scoring, then a roguelite layer stacked on top of it.
Passive perks you slot into your loadout. They permanently bend the scoring rules in your favor and fire automatically, every hand.
Two run-defining picks before each campaign. Each rewrites a rule or a starting condition, not just a score.
One-shot A–K cards you stash and play into the pegging count. Each plays at its rank's value, plus a kicker, then it's spent.
Every table runs by its own rules, with its own roster of opponents. Beat them, table by table.
"Retired from the Front Circuit before you were born. Has never been mugginsed. Will fight you for the salt." — Brigadier Tusk, Tundra
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