← All updates
Added
- The powerup roster grew to 57 cards, with new protection, discount, marking, dampener, and disruption cards to build around.
- A reverse cribbage rule for vs-AI and online, where the first player past the finish line loses.
- Graphics quality tiers so you can set High, Medium, or Low.
Improved
- Repainted every powerup face in a cleaner one-animal, two-ink style, and stripped the rarity gems, sigil discs, tint layers, and category words so cards read at a glance.
- Reworked the consumable roster to a tighter 13-card set with rebalanced rarity, and repainted the Tally the Cut and Anchor faces.
- Prematch drafts and skunk-victory rewards now roll from the full 26-consumable pool.
- Rivals buy and play the new powerups and react to what you bring.
- The vs-mode board marker now lands in a random spot and only fires when a peg lands on it.
- Every Controls binding row is reachable by scroll now.
- Number keys commit a peg during pegging, and the in-game help lists the full key set.
- Added front-door exits to the LT0 tutorial launch, and the cut beat now credits the crib.
Fixed
- The challenger reveal now advances on Space or Enter even over the match scene.
- Campaign muggins catch awards survive a batch sync.
- Coach no longer reads a twin-keep discard as agreement.
- The hand-log stamps its Hand dealt row once per hand.
- The rival dossier no longer eats the hand-log scroll wheel.
All updates