← All updates
Added
- Play online against friends over Steam, with friend tables, invites, and a rank-led board
- A guided cribbage warm-up teaches the game from your very first hand
- Undo a misplay in solo campaign and vs-AI matches
- A powerup compendium lists every powerup and how each one scores
- Pre-discard and pegging consumable cards you can play mid-hand
- Five biome boards, each with its own backdrop, materials, and music
- Reach the top of the Long Tally for a campaign ending and credits
Improved
- Powerup cards redesigned to read and feel like real cards
- Run and match summaries tell the story of the match with phase bars and a powerup duel
- A brand-wide visual pass unifies the menus, modals, and match table
- The scoring recap docks out of the way and paces to reading speed
- The parlor board rebuilt as an heirloom walnut round
- Accessibility pass adds color-independent suits and pegs, higher contrast, a working text-size slider, and keyboard focus
- Settings drive real pacing, per-profile preferences, and separate audio buses
- The Coach gives constant, concrete discard and pegging commentary
- The Long Tally animates your climb after every run
Fixed
- Show scoring is deterministic outside of muggins
- Dampened pegging awards no longer crash the match at zero
- Saves are quarantined and recovered instead of lost after a bad load
- Test and headless boots no longer touch your real campaign saves
All updates