Learn to play cribbage
Cribbage is a two-player card game where you race pegs to 121 by making fifteens, pairs, and runs. Each hand you throw two cards to a side pile called the crib, play cards to a count of 31, then score what you kept.
Twenty minutes and six short stops, each with something to play with. No signup, nothing to install. Start by tapping the deck.
Tap two cards to throw. The other four are your hand.
Cribbage in a minute
Cribbage was invented in England around 1630 by a poet named Sir John Suckling, who built it out of an older game called noddy. The rules have barely moved since. It is still the card game of British pubs and American submarines, and it is one of the very few card games that comes with its own board.
The goal is simple. Points move your peg along a track of 121 holes, and the first peg to the end wins. You score in two places, once while the cards are played and again when you count your hand, and you peg every point the moment it happens.
Every hand has the same five beats.
- Deal six cards each
- Throw two to the crib
- Cut one card for all
- Play count to 31
- Show score your hand
The six stops below take those beats in order, then put them together in three guided hands. Each stop has something to play with, and none of them takes more than a few minutes.
-
The deal, the discard, and the crib
What cribbage is, then six cards, keep four, throw two.
-
Pegging, the play to 31
Lay cards, count to 31, never bust.
-
The show, counting your hand
Every combination scores. Count them all.
-
The board, skunks, and double skunks
Race to 121. Mind the skunk lines.
-
Play three guided hands
Three guided hands, start to finish.
-
Cribbage hand calculator
Score any hand, share the link.
The full rules on one page
The six stops above are the best way in, because you get to play with each rule as you meet it. If you would rather read the whole game first, here it is, start to finish. Wherever a rule has a stop that teaches it hands on, there is a link straight into it.
What you need
Cribbage takes two players, a standard 52 card deck, and a board with 121 holes per player. The board is only a scorekeeper, so pencil and paper work fine if you do not have one. Cards rank from King down to Ace, with Ace always low. For counting, face cards are worth ten, Aces are worth one, and every other card is worth its number. Suits only matter for flushes and for one lucky Jack you will meet below.
There are three and four player variants, but two player cribbage is the classic game and the one these pages teach. A game to 121 usually runs 15 to 30 minutes.
The deal
Cut the deck to decide who deals first, and the lower card takes it. The dealer shuffles and gives each player six cards, one at a time. After each hand is scored, the deal passes to the other player and keeps alternating all game. Dealing is a real advantage, because the dealer owns the crib for that hand, so the game trades the edge back and forth.
The throw and the crib
Both players look at their six cards and throw two of them face down into a shared pile called the crib. That leaves each player a hand of four. The crib belongs to the dealer, who sets it aside and scores it at the end of the hand as a bonus hand. When the crib is yours, throw cards that work together. When it is your rival's, starve it. This one decision, what to keep and what to throw, carries more strategy than anything else in cribbage.
Work through eight real throws at the first stop
The cut
The non-dealer cuts the deck and the dealer turns the top card face up. That card is the starter, usually just called the cut. Nobody holds it, but it counts as a fifth card in both hands and in the crib when scoring time comes. And if the cut is a Jack, the dealer pegs two points on the spot, a score called his heels.
Turn the cut at the first stop
Pegging, the play to 31
Starting with the non-dealer, you take turns laying cards face up, announcing the running total of everything played so far. The count can never pass 31. You score during this play, and you peg every point the moment it happens. Landing the count exactly on 15 scores two. Matching the last card played makes a pair for two, a third matching card scores six, and a fourth scores twelve. Completing a run of three or more, in any order, scores a point per card. The run cards have to be played back to back, so any card that does not belong breaks the run.
If you cannot play without passing 31, say go. Your rival lays whatever cards they still legally can, and once neither of you can move the count resets to zero and the play continues until every card is down. Playing the last card of a sequence scores 1. If that last card lands on 31, the 2 for thirty-one replaces it. They never stack.
Play out three worked lines at the pegging stop
The show, counting your hand
Once the cards are down, each player counts their four cards plus the cut. The non-dealer always counts first, then the dealer counts their hand, and then the dealer counts the crib the same way. Every combination counts, and the same card can sit in more than one. Each distinct set of cards adding to fifteen scores two. Each pair scores two. Runs of three or more score one per card. Four hand cards of one suit score four, and five with the cut scores five. Holding the Jack of the cut card's suit scores one, called nobs. The crib is stricter about one thing. A flush in the crib only counts when all four crib cards and the cut share one suit, and it is always worth five.
Counting order decides close games. Because the non-dealer counts first, they can peg out and win before the dealer ever gets to count a bigger hand.
Count five worked hands at the show stop
The board and winning
Each player pegs down a track of 121 holes, using two pegs and leapfrogging them so your last score always stays visible. The first peg into hole 121 wins immediately, whether the point came from the play, the hand, or the crib, and the game can end in the middle of a hand. Win before your rival reaches hole 91 and you have skunked them, which counts as two games. Win before they reach hole 61 and that is a double skunk, the score this site's game is named after.
Cribbage scoring at a glance
| During the play | Points |
|---|---|
| Count reaches exactly 15 | 2 |
| Count reaches exactly 31, instead of the last card point | 2 |
| Pair the last card played | 2 |
| Third card of the same rank | 6 |
| Fourth card of the same rank | 12 |
| Complete a run, per card | 1 |
| Last card of a sequence, including after a go | 1 |
| His heels, a Jack cut by the dealer | 2 |
| In the show | Points |
|---|---|
| Each combination adding to 15 | 2 |
| Each pair | 2 |
| Run of three or more, per card | 1 |
| Flush, four hand cards of one suit, hand only | 4 |
| Flush of five with the cut card, hand or crib | 5 |
| Nobs, the Jack of the cut card's suit | 1 |
Common questions
How many cards are dealt in cribbage?
Six each in the standard two player game. Both players throw two into the crib and keep four. With three players everyone gets five cards and one is dealt straight to the crib. With four players everyone gets five and throws one.
What is the crib in cribbage?
The crib is a third hand built from the four thrown cards, two from each player. It belongs to the dealer, who counts it after both regular hands are scored. The crib is why the deal alternates every hand, so each player gets the bonus in turn.
What is a Go in cribbage?
A go is the point your rival pegs when you cannot play a card without passing 31. You tell them go, they carry on laying any cards that still fit, and whoever puts down the last card of that sequence takes one point. Land the count exactly on 31 and it is two points instead. The count then resets to zero and the rest of the cards are played out.
How many points do you need to win at cribbage?
121. Points come from the play and from counting your hand and crib, and you peg them the moment you score. The first peg into hole 121 wins immediately, even in the middle of a hand, and even if the other player was about to count a monster.
What is the best hand in cribbage?
A perfect 29. You hold three fives and a Jack, and the cut card is the fourth five, in the same suit as your Jack. The best hand without that Jack is 28. Most players go years without ever seeing a 29 dealt.
How long does a game of cribbage take?
A two player game to 121 usually takes 15 to 30 minutes. A short game to 61, sometimes called once around, takes about ten. Each individual hand plays out in a minute or two.
Is cribbage hard to learn?
No, cribbage is easy to pick up. The rules take about twenty minutes. Pegging and hand counting feel like a lot at first, but both follow a handful of patterns you will see over and over. The six stops on this page teach them one at a time, each with something to play with.