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Added
- The cut grade now shows as five stars. Point at them, or hold Space or the right trigger, and they stay up while a small card explains the grade, with how many of the other cards would have done better for you and which cut would have been best.
- The match review now explains each hand's cut too, between the throw and the pegging.
Improved
- The Hard and Expert rivals now save the consumables they play before the throw for a hand that deserves them, instead of spending them on the first hand they can, and choose more carefully which card to swap or set aside. Spoilsport, Rival's Folly and Anchor usually wait for the closing hands of a board.
- Characters acting on a peg at the ends of the board's rows and around the bend now almost always face the way it moves, and no longer slide off it near the edge of the screen.
Fixed
- The cut grade no longer guesses at the rival's crib. It now judges a cut only by your hand, his heels when you deal, and the cards you threw into your own crib (the whole crib once a Spyglass or the Spy peg has shown you the rival's throws), so a cut that was good for your hand no longer reads as poor.
- In five of the Riptide and Burr scenes the character pulled the rival's peg the wrong way. They now haul it the way it moves.
- A peg sent back around the bend slides along the track instead of jumping, and a peg sent back to the start lands in the start hole.
- When you resume a saved run or match, both pegs sit where you left them. The trailing peg used to wait in the start hole while the leading peg flew out from the start.
All updates